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Tema: Nombre domar en easy

  1. #1

    Fecha de ingreso
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    Nombre domar en easy

    Divinidades del easyUO, a vosotras acudo, que nombre de skill recibe domar en este programa¿? es k e provado con taming, con tame, con tamme/ing (estas dos ultimas seria lo mismo xk las 4 primeras letras son iguales) y ninguna responde...

    Aligne m puede acercar sus conocimientos¿?
    Última edición por ImVeRsO; 03-Feb-2012 a las 12:41

  2. #2
    Avatar de Metapod
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    June-2010
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    Valencia, Este de España
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    Respuesta: Nombre domar en easy

    Te copio esta macro mítica por si te vale, de hace mil años por si te ayuda a algo, y si no lo siento.

    Código:
    ;=========================================
    ; Script Name: Uncle Dave's Tamer Plus
    ; Author: Uncle Dave
    ; Version: 4.2
    ; Client Tested with: 4.0.9b
    ; EUO version tested with: 1.42.00A3
    ; Shard OSI / FS: OSI Tested Only
    ; Revision Date: 3/24/2005
    ; Public Release: 6/10/2004
    ; Global Variables Used: None
    ; Purpose: Finds animals that will give
    ; you the best gains and tames the closest
    ; animal to your current location.
    ;=========================================
    ;
    ; The following table was generated from data gathered off the UO Stratics
    ; taming page. Analysing their results produces a success rate calculation
    ; based upon the character's Animal Taming skill only. Modifying the Animal
    ; Lore did not produce any noticable changes in the success rates.
    ;
    ; The formula determined for calculating success rate is R = (S - B) * 2 where
    ; R is the success rate, S is the character's taming skill, and B is the
    ; minumum skill required to tame minus 0.1 (this is the base skill
    ; requirement). Using basic algebra and solving for S provides a formula that
    ; can can be used calculate the skill required to achieve a specific success
    ; rate (S = R / 2 + B). This formula is used in the table below to determine
    ; which creatures will provide the best chances to recieve a gain while
    ; taming.
    ;
    ; Column descriptions:
    ;
    ; ANIMAL The name of the animal to tame
    ; REQ SKILL The minimum skill required to tame
    ; MIN GAIN The skill level that has a 10% success rate
    ; MAX GAIN The skill level that has an 90% success rate
    ; C/M Monster (Yes/No)
    ; TYPE EasyUO FindItem type for animal
    ;
    ; REQ MIN MAX
    ; ANIMAL SKILL GAIN GAIN C/M TYPE
    ; ----------------- ----- ----- ----- --- ----
    ; Dog -21.3 -17 23 N HG
    ; Gorilla -18.9 -14 26 N RD
    ; Jack Rabbit -18.9 -14 26 N NF
    ; Mongbat -18.9 -14 26 Y BE
    ; Rabbit -18.9 -14 26 N NF
    ; Skittering Hopper -12.9 -8 32 N GO
    ; Bird -6.9 -2 38 N WC
    ; Cat -0.9 4 44 N RF
    ; Chicken -0.9 4 44 N AG
    ; Mountain Goat -0.9 4 44 N KB
    ; Rat -0.9 4 44 N WG
    ; Sewer Rat -0.9 4 44 N WG
    ; Cow 11.1 16 56 N IG_NG
    ; Goat 11.1 16 56 N ZF
    ; Pig 11.1 16 56 N JF
    ; Sheep 11.1 16 56 N TF_PF
    ; Eagle 17.1 22 62 N TC
    ; Bullfrog 23.1 28 68 N BB
    ; Hind 23.1 28 68 N TG
    ; Slime 23.1 28 68 Y VE
    ; Timber Wolf 23.1 28 68 N PG
    ; Boar 29.1 34 74 N CO
    ; Desert Ostard 29.1 34 74 N CG
    ; Forest Ostard 29.1 34 74 N JG
    ; Giant Beetle 29.1 34 74 Y ZGB
    ; Giant Rat 29.1 34 74 N XF
    ; Horse 29.1 34 74 N SF_MG_SG_OF
    ; Pack Horse 29.1 34 74 N BO
    ; Pack Llama 29.1 34 74 N WN
    ; Rideable Llama 29.1 34 74 N EG
    ; War Horse 29.1 34 74 N QC
    ; Black Bear 35.1 40 80 N BG
    ; Llama 35.1 40 80 N EG
    ; Polar Bear 35.1 40 80 N VF
    ; Walrus 35.1 40 80 N DG
    ; Brown Bear 41.1 46 86 N ZI
    ; Cougar 41.1 46 86 N ZE
    ; Deathwatch Beetle 41.1 46 86 Y IH
    ; Alligator 47.1 52 92 N UF
    ; Scorpion 47.1 52 92 Y UE
    ; Grey Wolf 53.1 58 98 N VD
    ; Panther 53.1 58 98 N YF
    ; Snow Leopard 53.1 58 98 N L_M
    ; Giant Spider 59.1 64 104 Y SD
    ; Great Hart 59.1 64 104 N AH
    ; Grizzly Bear 59.1 64 104 N WF
    ; Snake 59.1 64 104 N QE
    ; White Wolf 65.1 70 110 N GE_ZD
    ; Gaman 68.7 73 113 N OH
    ; Bull 71.1 76 116 N YG_XG
    ; Giant Ice Worm 71.1 76 116 N
    ; Hellcat (Small) 71.1 76 116 Y RF
    ; Mongbat (Strong) 71.1 76 116 Y
    ; Frost Spider 74.7 79 119 Y KD
    ; Frenzied Ostard 77.1 82 122 N KG
    ; Giant Toad 77.1 82 122 N CB
    ; Bake Kitsune 80.7 85 125 Y EH
    ; Lava Lizard 80.7 85 125 Y QF
    ; Dire Wolf 83.1 88 128 N LD
    ; Imp 83.1 88 128 Y W
    ; Ridgeback 83.1 88 128 N WJ
    ; Savage Ridgeback 83.1 88 128 N
    ; Drake 84.3 89 129 Y YE_XE
    ; Hell Hound 85.5 90 130 Y UB
    ; Hellcat (Large) 89.1 94 134 Y NC
    ; Dragon 93.9 98 138 Y CD_DF
    ; Fire Beetle 93.9 98 138 Y JJ
    ; Rune Beetle 93.9 98 138 Y CH
    ; Swamp Dragon 93.9 98 138 Y MHB
    ; Ki-Rin 95.1 100 140 Y SH
    ; Nightmare 95.1 100 140 Y TJ
    ; Unicorn 95.1 100 140 Y SC
    ; White Wyrm 96.3 101 141 Y TE
    ; Hiryu 98.7 103 143 Y HH
    ; Lesser Hiryu 98.7 103 143 Y HH
    ; Fire Steed 106 110 150 Y YJ
    ;
    ; TAMING MESSAGES
    ; It's too far away.
    ; You can't see that.
    ; You can't tame that!
    ; That animal looks tame already.
    ; That creature cannot be tamed.
    ; Someone else is already taming that creature.
    ; You have too many followers to tame that creature.
    ; You have no chance of taming this creature.
    ; You seem to anger the beast.
    ; *You start to tame the creature.*
    ; You fail to tame the creature.
    ; You are too far away to continue taming.
    ; You do not have a clear path to the animal you are taming, and must cease your attempt.
    ; The animal is too angry to continue taming.
    ; The animal has been distracted, and you cannot continue taming.
    ; It seems to accept you as master.
    ; <petname> appears to have decided that it is ***ter off without a master!
    ;
    initevents
    gosub InitMenu
    gosub InitAnimalTaming
    gosub InitPickupRegs
    
    loop:
    gosub Dispatch
    goto loop
    
    sub InitMenu
    menu clear
    menu window title Uncle Dave's Tamer Plus 4.2
    menu window size 320 190
    menu window color $E0E0E0
    menu font bgcolor $E0E0E0
    menu font name MS Sans Serif
    menu font size 8
    menu font style b
    menu text lblmovement 10 5 Features
    menu font style n
    menu check autotame 10 20 130 15 #false Auto Tame Creatures
    menu check pickupregs 10 35 130 15 #false Pickup Reagents
    menu font style b
    menu text lblrelease 10 55 Release Option
    menu font style n
    menu check releasecontext 10 70 130 15 #false Context Menu
    menu check releaserename 10 85 130 15 #false Rename
    menu check releasekill 10 100 130 15 #false Mage/Necro Kill
    menu font style b
    menu text lblmisc 10 120 Character Movement
    menu font style n
    menu check dontmove 10 135 130 15 #false Don't Move Character
    menu check returnstart 10 150 130 15 #false Return To Start
    menu font style b
    menu text lblstatistics 150 5 Statistics
    menu font style n
    menu text lbltameskill 150 20 Animal Taming:
    menu text lblloreskill 150 35 Animal Lore:
    menu text lbltameid 150 50 Animal Id:
    menu text lbltamecount 150 65 Attempts:
    menu font align right
    menu text tameskill 310 20 0/0
    menu text loreskill 310 35 0/0
    menu text tameid 310 50 N/A
    menu text tamecount 310 65 0
    menu font align left
    menu button manualtame 150 90 80 25 Manual Tame
    menu button resetstart 150 115 80 25 Reset Start
    menu button ignorecurrent 230 90 80 25 Ignore Current
    menu button resetignore 230 115 80 25 Reset Ignore
    menu button setregcont 150 140 160 25 Set Reagent Container
    menu shape bgstatus 0 173 320 17 3 7 1 $999999 7 $E0E0E0
    menu font color $666666
    menu text lblstatus 5 175 Status:
    menu text status 40 175 Initializing
    gosub MenuUpdateStats
    menu show
    menu HideEUO
    set #menubutton N/A
    return
    
    sub InitAnimalTaming
    event macro 8 2 ; open status
    wait 1s
    set %statusposx #contposx
    set %statusposy #contposy
    set %charstartx #charposx
    set %charstarty #charposy
    set %charstartz #charposz
    set %tameskill -1
    set %tameigtimer 0
    set %tamecount 0
    set %tameid N/A
    return
    
    sub InitPickupRegs
    set %reagents KUF_JUF_MZF_JZF_KZF_WZF_RZF_SZF
    event macro 8 7 ; open backpack
    wait 1s
    return
    
    sub Dispatch
    menu set status Idle
    gosub ScriptIdletime
    gosub TamingCheckSkill
    set %finditems N/A
    menu get autotame
    if #menures = #true
    {
    gosub TamingIgnore reset
    set %finditems %tameable
    }
    menu get pickupregs
    if #menures = #true
    {
    if %finditems = N/A
    set %finditems %reagents
    else
    set %finditems %finditems , _ , %reagents
    }
    gosub FindClosestItem %finditems
    if %finddist = N/A
    {
    menu get returnstart
    if #menures = #true
    {
    gosub PathfindWait %charstartx %charstarty %charstartz
    if %moveres = error
    menu set returnstart #false
    }
    }
    if %finddist <> N/A
    {
    if %findtype in %tameable
    gosub Taming %findid
    if %findtype in %reagents
    gosub PickupRegs %findid
    }
    return
    
    sub ScriptIdletime
    if #menubutton = manualtame 2
    set #menubutton N/A
    gosub TamingManual
    if #menubutton = resetignore 2
    set #menubutton N/A
    ignoreitem reset
    if #menubutton = resetstart 4
    set #menubutton N/A
    set %charstartx #charposx
    set %charstarty #charposy
    set %charstartz #charposz
    if #menubutton = setregcont 2
    set #menubutton N/A
    gosub SetReagentContainer
    gosub MenuUpdateStats
    gosub PickupRegsNearby
    return
    
    sub MenuUpdateStats
    chooseskill anim
    str right #skill 1
    set %_skilldec #strres
    set %_skill #skill / 10
    set %_skillcap #skillcap / 10
    menu set tameskill %_skill , #dot , %_skilldec , / , %_skillcap
    chooseskill anil
    str right #skill 1
    set %_skilldec #strres
    set %_skill #skill / 10
    set %_skillcap #skillcap / 10
    menu set loreskill %_skill , #dot , %_skilldec , / , %_skillcap
    menu set tameid %tameid
    menu set tamecount %tamecount
    return
    
    sub Taming
    if #followers >= #maxfol
    {
    display ok You have too many followers
    menu set autotame #false
    return
    }
    finditem %1 G_16
    if #findkind = -1
    return
    set %tameid #findid
    set %tametype #findtype
    set %tamedist #finddist
    if %tameid <> #ltargetid
    event exmsg %tameid 3 30 Pick me!
    set %tamecount 0
    gosub MenuUpdateStats
    gosub TameAnimal
    set %tameid N/A
    return
    
    sub TamingManual
    if %tameid <> N/A
    {
    event sysmessage You are already taming something.
    return
    }
    menu set status Waiting For Target
    gosub GetTargetId
    gosub Taming #ltargetid
    return
    
    sub TamingCheckSkill
    menu get autotame
    if #menures = #false
    return
    chooseskill anim
    if #skill = #skillcap
    {
    display ok Taming skillcap reached
    menu set autotame #false
    return
    }
    if %tameskill = #skill
    return
    set %tameskill #skill
    ; ---------------------------------------------------
    ; this chart was auto-generated using TamingChart.xls
    ; ---------------------------------------------------
    if %tameskill >= 0 && %tameskill < 40
    set %tameable HG_RD_NF_BE_NF_GO_WC
    if %tameskill >= 40 && %tameskill < 160
    set %tameable HG_RD_NF_BE_NF_GO_WC_RF_AG_KB_WG_WG
    if %tameskill >= 160 && %tameskill < 220
    set %tameable HG_RD_NF_BE_NF_GO_WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF
    if %tameskill >= 220 && %tameskill < 280
    set %tameable HG_RD_NF_BE_NF_GO_WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF_TC
    if %tameskill >= 280 && %tameskill < 340
    set %tameable GO_WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG
    if %tameskill >= 340 && %tameskill < 400
    set %tameable WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC
    if %tameskill >= 400 && %tameskill < 460
    set %tameable RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC_BG_EG_VF_DG
    if %tameskill >= 460 && %tameskill < 520
    set %tameable IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC_BG_EG_VF_DG_ZI_ZE_IH
    if %tameskill >= 520 && %tameskill < 580
    set %tameable IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC_BG_EG_VF_DG_ZI_ZE_IH_UF_UE
    if %tameskill >= 580 && %tameskill < 640
    set %tameable TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC_BG_EG_VF_DG_ZI_ZE_IH_UF_UE_VD_YF_L_M
    if %tameskill >= 640 && %tameskill < 700
    set %tameable BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC_BG_EG_VF_DG_ZI_ZE_IH_UF_UE_VD_YF_L_M_SD_AH_WF_QE
    if %tameskill >= 700 && %tameskill < 736
    set %tameable CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC_BG_EG_VF_DG_ZI_ZE_IH_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD
    if %tameskill >= 736 && %tameskill < 760
    set %tameable CO_CG_JG_ZGB_XF_SF_MG_SG_OF_BO_WN_EG_QC_BG_EG_VF_DG_ZI_ZE_IH_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH
    if %tameskill >= 760 && %tameskill < 796
    set %tameable BG_EG_VF_DG_ZI_ZE_IH_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF
    if %tameskill >= 796 && %tameskill < 820
    set %tameable BG_EG_VF_DG_ZI_ZE_IH_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD
    if %tameskill >= 820 && %tameskill < 856
    set %tameable ZI_ZE_IH_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB
    if %tameskill >= 856 && %tameskill < 880
    set %tameable ZI_ZE_IH_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF
    if %tameskill >= 880 && %tameskill < 892
    set %tameable UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ
    if %tameskill >= 892 && %tameskill < 904
    set %tameable UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ_YE_XE
    if %tameskill >= 904 && %tameskill < 940
    set %tameable UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ_YE_XE_UB
    if %tameskill >= 940 && %tameskill < 988
    set %tameable VD_YF_L_M_SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ_YE_XE_UB_NC
    if %tameskill >= 988 && %tameskill < 1000
    set %tameable SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ_YE_XE_UB_NC_CD_DF_JJ_CH_MHB
    if %tameskill >= 1000 && %tameskill < 1012
    set %tameable SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ_YE_XE_UB_NC_CD_DF_JJ_CH_MHB_SH_TJ_SC
    if %tameskill >= 1012 && %tameskill < 1036
    set %tameable SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ_YE_XE_UB_NC_CD_DF_JJ_CH_MHB_SH_TJ_SC_TE
    if %tameskill >= 1036
    set %tameable SD_AH_WF_QE_GE_ZD_OH_YG_XG_RF_KD_KG_CB_EH_QF_LD_W_WJ_YE_XE_UB_NC_CD_DF_JJ_CH_MHB_SH_TJ_SC_TE_HH_HH
    gosub TamingIgnore gain
    return
    
    sub TamingIgnore
    if %1 = perm
    {
    ignoreitem %2
    return
    }
    if %1 = temp
    {
    ignoreitem %2 1
    set %tameigtimer #systime + 60000
    return
    }
    if %1 = reset && #systime > %tameigtimer
    {
    ignoreitem reset 1
    return
    }
    if %1 = skill
    {
    ignoreitem %2 2
    return
    }
    if %1 = gain
    {
    ignoreitem reset 2
    return
    }
    return
    
    sub TameAnimal
    menu set status Starting To Tame
    TamingLoop:
    finditem %tameid G_16
    if #findkind = -1
    return
    if #finddist > 3
    {
    menu set status Too Far Away
    gosub PathfindWait #findx #findy #findz
    if %moveres = error
    {
    gosub TamingIgnore temp %tameid
    return
    }
    if #menubutton = ignorecurrent
    {
    set #menubutton N/A
    gosub TamingIgnore perm %tameid
    return
    }
    gosub ScriptIdletime
    goto TamingLoop
    }
    set %tamecount %tamecount + 1
    set %tamejournal #jindex + 1
    set %tamefollow #followers
    set #ltargetid %tameid
    set #ltargetkind 1
    event macro 13 35 ; animal taming
    target 2s
    event macro 22 0 ; last target
    gosub TamingMonitor
    if #result = success
    {
    gosub TamingRelease
    gosub TamingIgnore perm %tameid
    return
    }
    if #result = retry
    {
    gosub ScriptIdletime
    goto TamingLoop
    }
    if #result = retrylater
    {
    gosub TamingIgnore temp %tameid
    return
    }
    if #result = ignore
    {
    gosub TamingIgnore perm %tameid
    return
    }
    if #result = cancel
    {
    menu set autotame #false
    return
    }
    if #result = skill
    {
    gosub TamingIgnore skill %tameid
    return
    }
    gosub ScriptIdletime
    goto TamingLoop
    return
    
    sub TamingMonitor
    set %movetimer 0
    set %tametimer #systime + 15000
    TamingMonitorLoop:
    if #jindex >= %tamejournal
    {
    scanjournal %tamejournal
    set %tamejournal %tamejournal + 1
    if start_to_tame in #journal
    menu set status Taming Animal
    if seems_to_accept in #journal
    return success
    if anger_the_beast in #journal
    return retry
    if fail_to_tame in #journal
    return retry
    if too_far in #journal
    return retry
    if clear_path in #journal
    return retry
    if too_many_followers in #journal
    return cancel
    if can't_see_that in #journal
    return retrylater
    if too_angry in #journal
    return retrylater
    if distracted in #journal
    return retrylater
    if someone_else in #journal
    return retrylater
    if tame_already in #journal
    return ignore
    if cannot_be_tamed in #journal
    return ignore
    if can't_tame_that in #journal
    return ignore
    if no_chance in #journal
    return skill
    }
    if #followers > %tamefollow
    return success
    if #menubutton = ignorecurrent
    return ignore
    if #systime > %tametimer
    return retry
    finditem %tameid G_16
    if #findkind = -1
    return retry
    if #finddist > 3 && #systime > %movetimer
    {
    menu get dontmove
    if #menures = #false
    event pathfind #findx #findy #findz
    set %movetimer #systime + 1500
    }
    gosub ScriptIdletime
    goto TamingMonitorLoop
    return
    
    sub TamingRelease
    menu get releasecontext
    if #menures = #false
    {
    menu get releaserename
    if #menures = #false
    {
    event macro 1 0 All Follow Me
    return
    }
    }
    menu set status Releasing Animal
    set %attempt 0
    set %adjust #false
    set %tamefollow #followers
    event macro 1 0 All Stay
    wait 10
    gosub GetAnimalDisplacement
    TamingReleaseLoop:
    if #contid = #charid
    {
    event macro 8 2
    wait 10
    contpos %statusposx %statusposy
    wait 10
    }
    if #contid = %tameid
    {
    gosub TamingRename
    event macro 1 0 KillMe Release
    wait 10
    }
    if #contname = normal_gump
    {
    if #contsize = 118_186
    {
    set %xx #contposx + 50
    set %yy #contposy + 165
    click %xx %yy F
    wait 1s
    if #contsize = 270_120
    {
    set %xx #contposx + 35
    set %yy #contposy + 90
    click %xx %yy F
    wait 15
    }
    }
    else
    {
    set %xx #contposx + 50
    set %yy #contposy + 10
    click %xx %yy R
    wait 15
    }
    }
    if #followers < %tamefollow
    {
    menu get releasekill
    if #menures = #true
    gosub TamingKill
    return
    }
    set %attempt ( %attempt % 5 ) + 1
    finditem %tameid
    if #findkind = -1
    return
    if %attempt > 1 && #finddist > 3
    {
    event macro 1 0 All Stay
    event pathfind #findx #findy #findz
    wait 2s
    set %attempt 0
    goto TamingReleaseLoop
    }
    if #finddist = 0
    set %adjust #true
    if #finddist = 1
    {
    set %deltax #findx - #charposx
    set %deltay #findy - #charposy
    if %deltay < 0 && %deltax = 0
    set %adjust #true
    if %deltay < 0 && %deltax < 0
    set %adjust #true
    if %deltay = 0 && %deltax < 0
    set %adjust #true
    }
    if %adjust = #true
    {
    if %attempt = 1
    {
    event macro 5 7 ; walk west
    event macro 5 7 ; walk west
    wait 1s
    }
    if %attempt = 2
    {
    event macro 5 2 ; walk north east
    event macro 5 2 ; walk north east
    event macro 5 2 ; walk north east
    wait 1s
    }
    if %attempt = 3
    {
    event macro 5 6 ; walk south west
    event macro 5 6 ; walk south west
    event macro 5 6 ; walk south west
    wait 1s
    }
    if %attempt = 4
    {
    event macro 5 1 ; walk north
    event macro 5 1 ; walk north
    event macro 5 1 ; walk north
    wait 1s
    }
    if %attempt = 5
    {
    event macro 5 4 ; walk south east
    event macro 5 4 ; walk south east
    event macro 5 4 ; walk south east
    event macro 5 4 ; walk south east
    wait 1s
    }
    set %adjust #false
    goto TamingReleaseLoop
    }
    finditem %tameid
    if #findkind = -1
    return
    gosub GetScreenXY #findx #findy #findz 0 %screenydisp
    menu get releasecontext
    if #menures = #true
    {
    click %screenx %screeny F
    wait 1s
    goto TamingReleaseLoop
    }
    menu get releaserename
    if #menures = #true
    {
    click %screenx %screeny G
    wait 10
    click %screenx %screeny P
    wait 10
    goto TamingReleaseLoop
    }
    event macro 1 0 All Follow Me
    return
    
    sub TamingRename
    menu set status Ranaming Animal
    contpos 5 30
    wait 5
    set %screenx #contposx + 130
    set %screeny #contposy + 20
    click %screenx %screeny
    for %i 1 5
    {
    key RIGHT
    }
    for %i 1 20
    {
    key BACK
    }
    msg KillMe$
    click %screenx %screeny r
    return
    
    sub TamingKill
    menu set status Killing Animal
    TamingKillLoop:
    finditem %tameid
    if #findkind = -1
    return
    if #mana < 50
    {
    chooseskill medi
    if #skill > 500
    {
    event macro 13 46 ; meditation
    wait 11s
    goto TamingKillLoop
    }
    else
    {
    event sysmessage You must have at least 50 skill Meditation to use this option.
    menu set releasekill #false
    return
    }
    }
    set #ltargetid %tameid
    set #ltargetkind 1
    chooseskill eval
    if #skill >= 800
    event macro 15 50 ; flame strike
    else
    {
    chooseskill necr
    if #skill >= 800
    event macro 15 109 ; pain strike
    else
    {
    event sysmessage You must have at least 80 skill in Necromancy or Evaluating Intelligence to use this option.
    menu set releasekill #false
    return
    }
    }
    target 6s
    event macro 22 0 ; last target
    wait 2s
    goto TamingKillLoop
    return
    
    ; clickScreenXYZ by ScriptFellow modded by Roadkill
    ; Mods by UncleDave
    sub GetScreenXY
    set %1 ( %1 - #charposx ) * 22 ; world x-coordinate
    set %2 ( #charposy - %2 ) * 22 ; world y-coordinate
    set %3 ( %3 - #charposz ) * 4 ; world z-coordinate
    if %0 < 4 || %4 = N/A
    set %4 0 ; x displacement, added to screen coordinate
    if %0 < 5 || %5 = N/A
    set %5 35 ; y displacement, added to screen coordinate
    set %screenx #clileft + #clixres / 2 + %1 + %2 + %4
    set %screeny #clitop + #cliyres / 2 + %1 - %2 - %3 + %5
    set %offscreen #true
    if %screenx > #clileft &&
    + %screeny > #clitop &&
    + %screenx < ( #clileft + #clixres ) &&
    + %screeny < ( #clitop + #cliyres )
    {
    set %offscreen #false
    ;click %screenx %screeny F
    }
    return
    
    ; GetYDisplacementForAnimType by Roadkill
    ; Mods by UncleDave
    sub GetAnimalDisplacement
    set %screenydisp -32
    if %tametype in GE_ZD_L_M_TF__IG_NG__ZF_PF_EG_CO_TG_PG_VD
    set %screenydisp -25
    if %tametype in AH
    set %screenydisp -45
    if %tametype in DG_AG_WC_RF_WG_TC
    set %screenydisp -15
    return
    
    sub SetReagentContainer
    if %tameid <> N/A
    {
    event sysmessage You must wait until you are finished taming.
    return
    }
    event sysmessage Target the container to drop reagents.
    gosub GetTargetId
    set %regcont #ltargetid
    return
    
    sub PickupRegs
    finditem %1 G_16
    if #findkind = -1
    return
    menu set status Picking Up Reagents
    set %regsid #findid
    set %regsdist #finddist
    if %regsdist > 2
    {
    gosub PathfindWait #findx #findy #findz
    if %moveres = error
    {
    ignoreitem %regsid
    return
    }
    }
    gosub GetContainerPos %regcont
    if #result = #false
    {
    event sysmessage Unable to find reagent container.
    menu set pickupregs #false
    return
    }
    set %js #jindex
    event drag %regsid
    wait 10
    if #contname = stack_gump
    key ENTER
    set %je #jindex
    for %ji %js %je
    {
    scanjournal %ji
    if can_not_pick in #journal 2
    ignoreitem %regsid
    return
    }
    click %contdropx %contdropy
    wait 10
    return
    
    sub PickupRegsNearby
    menu get pickupregs
    if #menures = #false
    return
    finditem %reagents G_2
    if #findkind <> -1
    gosub PickupRegs #findid
    return
    
    sub FindClosestItem
    finditem %1 G_16
    set %findid #findid
    set %findtype #findtype
    set %finddist #finddist
    if #findcnt > 1
    {
    for %i 1 #findcnt
    {
    finditem %1 %i G_16
    if #findkind <> -1 && #finddist < %finddist
    {
    set %findid #findid
    set %findtype #findtype
    set %finddist #finddist
    }
    }
    }
    return
    
    sub GetTargetId
    set #ltargetid N/A
    set #targcurs 1
    GetTargetIdLoop:
    if #targcurs = 1
    goto GetTargetIdLoop
    return
    
    sub PathfindWait
    set %moveres unknown
    menu get dontmove
    if #menures = #true
    return
    if #charposx = %1 && #charposy = %2
    {
    set %moveres success
    return
    }
    set %js #jindex
    event pathfind %1 %2 %3
    wait 10
    set %je #jindex
    for %ji %js %je
    {
    scanjournal %ji
    if pathfinding in #journal
    {
    set %movex #charposx
    set %movey #charposy
    set %movetimer #systime + 500
    PathfindWaitLoop:
    if #systime < %movetimer
    goto PathfindWaitLoop
    if %movex = %1 && %movey = %2
    {
    set %moveres success
    return
    }
    if %movex = #charposx && %movey = #charposy
    {
    set %moveres stopped
    return
    }
    set %movex #charposx
    set %movey #charposy
    set %movetimer #systime + 500
    goto PathfindWaitLoop
    }
    if can't_get_there in #journal
    {
    set %moveres error
    return
    }
    }
    return
    
    sub GetContainerPos
    finditem %1 C
    if #findkind = -1
    return #false
    if #findtype = ZJF 5 ; backpack
    set %contposx #findx + 22
    set %contposy #findy + 16
    set %contdropx #findx + 22
    set %contdropy #findy + 12
    return #true
    if #findtype = CKF 5 ; bag
    set %contposx #findx + 22
    set %contposy #findy + 15
    set %contdropx #findx + 21
    set %contdropy #findy + 10
    return #true
    if #findtype = LKF 5 ; pouch
    set %contposx #findx + 22
    set %contposy #findy + 13
    set %contdropx #findx + 25
    set %contdropy #findy + 7
    return #true
    return #false

    1 saludo

  3. #3

    Fecha de ingreso
    March-2009
    Mensajes
    422
    Reputacion: 25
    Poder de reputación
    15

    Respuesta: Nombre domar en easy

    Pues la verdad k no m sirve, lo unico que me hace esta macro es caminar xDDD

    Ya e resulto mi duda, Domar lo llama animal taming, por lo k las 4 primeras letras son anim =)
    Última edición por ImVeRsO; 03-Feb-2012 a las 12:42

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