Bueno, por lo visto la comunidad del sphere esta trabajando en un pack de scripts bastante aceptables y buenos, algunas de sus funciones ya estan en UA pero otras me llaman poderosamente la atencion, las resalto en negrita, para que me diga algo el staff si es posible implementarlas.
Web del Sphereserver Community Script Pack: SphereServer
Aqui los cambios o añadidos que lleva: SphereServer
Esto es lo que me llama la atencion y me gustaria que se implementara o testeara si fuera posible:
- Cloud_BR's quest system.
- OSI Doom dungeon.
- House system.
- Some general functions for all scripts.
Esto me parece que habla de ciertas armas nuevas o con propiedades diferentes.
Código:
* sphere_item_magic_weapon.scp Added in Mystic weapons to all weapons listed. Mystic runs a morey of 120.0. Added in Hatchets, daggers, smith hammer, cleavers, all staves, skinning knives, butcher knives, and long sword b. Removed all ITEMDEF 0#### as these will interfere with SA items. Fixed Axis cats for i_bow_vanq. Added in halberd of Force and Vanquishing. Added Crossbow of Force and vanq, same with scimitars.. They were missing or out of place.
More to be added later. Will be adding in all and I repeat all ML, SE, AOS, SA items as well as time goes on.
Note: Mystic weapons were introduced during Ophidian Wars.
* sphere_item_provisions_weapons_*.scp; all expansion files had def changes done. A backwards compatibility def list is included in the sphere_backward_compatibility.scp Transitioning the new def's should not be an issue. I suggest minor up************ to crafting systems if their is issues. Otherwise please don't change these new def's. Whole deflists for magic items are done with them and magic items use these new def's. (Note: If they are reverted, I will drop all work on those said items and anything to do with them, their def's made little sensibility e.g. i_mace_wildstaff.. wtf? i_wild_staff is new def. Seems more sensible.)
* sphere_item_magic_weapon.scp; added in all weapons from AoS, SE, ML weapons. Each weapon type has ruin - mystic attributes. SA will get done later today.
* sphere_backwards_compatibility.scp; updated in old weapon defs which I changed to make more sense, this should allow any use with old def items spawned to have the def information converted to the new formatting. Hope the crafting systems will transition well with this.
*sphere_item_provisions_weapons_sa.scp; completed every single SA weapon minus stone war sword and serpentstone staff, they are not defined on stratics. All the throwing weapons are type t_weapon_bow. Since we don't have a type for throwing yet. I will make one later most likely. Everything is EA accurate so far.
A trabajo hecho no le mires el diente xD y encima libre.