Region
SKILLCódigo:[REGIONRESOURCE mr_monstruos] // Monstruos Varios //SKILL_LO=1.0 //SKILL_HI=100.0 SKILL=1.0,100.0 //AMOUNT_LO=1 //AMOUNT_HI=1 AMOUNT=1 REAP=i_monstruos REGEN=60*60*10 [REGIONRESOURCE mr_cofres] // Cofres de naufragios //SKILL_LO=95.0 //SKILL_HI=120.0 SKILL=95.0,120.0 //AMOUNT_LO=1 //AMOUNT_HI=1 AMOUNT=1 REAP=i_cofres REGEN=60*60*10 [REGIONRESOURCE mr_botellas] // Cofres de naufragios //SKILL_LO=85.0 //SKILL_HI=120.0 SKILL=85.0,120.0 //AMOUNT_LO=1 //AMOUNT_HI=1 AMOUNT=1 REAP=i_botemapa REGEN=60*60*10 [REGIONRESOURCE mr_redpescador] // redes de pescadores abandonadas //SKILL_LO=92.0 //SKILL_HI=120.0 SKILL=98.0,120.0 //AMOUNT_LO=1 //AMOUNT_HI=1 AMOUNT=1 REAP=i_red_pescada REGEN=60*60*10 [REGIONRESOURCE mr_pez_stats] // Pez que te sube stats //SKILL_LO=92.0 //SKILL_HI=120.0 SKILL=92.0,120.0 //AMOUNT_LO=1 //AMOUNT_HI=5 // kitado el 1,5 del amount por ke tiene mas posibilidades de salir AMOUNT=1 REAP=i_pez_stats REGEN=60*60*10 [REGIONRESOURCE mr_peces_colores] // peces de pigmentacion //SKILL_LO=98.0 //SKILL_HI=120.0 SKILL=98.0,120.0 //AMOUNT_LO=1 //AMOUNT_HI=1 AMOUNT=1 REAP={i_pez_multi 1 i_pez_verde 2 i_pez_verde_muerte 3 i_pez_grises 1 i_pez_skin_humano 3} REGEN=60*60*10 // añadidos 2 cosas mas a la pesca en oceano [REGIONRESOURCE mr_basura] // Basura del mar //SKILL_LO=98.0 //SKILL_HI=120.0 SKILL=1.0,120.0 //AMOUNT_LO=1 //AMOUNT_HI=1 AMOUNT=1 REAP={0170c 1 0170b 2 0170d 2 0170e 1 01710 1 0170f 1 01711 1 01712 1 0dc0 5 0dd1 1 0dd2 1 0dd3 1 0dd4 1 0dd5 1 0dc8 1 0dc9 1 0dca 1 0dcb 1} REGEN=60*60*10 [REGIONRESOURCE mr_pecesitos] // peces peques //SKILL_LO=98.0 //SKILL_HI=120.0 SKILL=1.0,120.0 //AMOUNT_LO=1 //AMOUNT_HI=1 AMOUNT=1 REAP={0dd6 1 0dd7 1 0dd8 1 0dd9 1} REGEN=60*60*10 // FIN - NUEVO [REGIONRESOURCE mr_nothing] // there is nothing here REAP=i_unused REGEN=60*60*10 // maybe something here later. [REGIONRESOURCE mr_fish1] // fishing default // t_water //SKILL_LO=1.0 //SKILL_HI=100.0 //AMOUNT_LO=9 //AMOUNT_HI=30 SKILL=25.0,100.0 AMOUNT=9,30 REAP=i_fish_big_1 REGEN=60*60*10 REAPAMOUNT=5,15 [REGIONRESOURCE mr_fish2] // fishing default // t_water //SKILL_LO=1.0 //SKILL_HI=100.0 //AMOUNT_LO=9 //AMOUNT_HI=30 SKILL=50.0,100.0 AMOUNT=7,25 REAP=i_fish_big_2 REGEN=60*60*10 REAPAMOUNT=5,10 [REGIONRESOURCE mr_fish3] // fishing default // t_water //SKILL_LO=1.0 //SKILL_HI=100.0 //AMOUNT_LO=9 //AMOUNT_HI=30 SKILL=75.0,100.0 AMOUNT=5,20 REAP=i_fish_big_3 REGEN=60*60*10 REAPAMOUNT=1,10 [REGIONRESOURCE mr_fish4] // fishing default // t_water //SKILL_LO=1.0 //SKILL_HI=100.0 //AMOUNT_LO=9 //AMOUNT_HI=30 SKILL=99.0,120.0 AMOUNT=3,15 REAP=i_fish_big_4 REGEN=60*60*10 REAPAMOUNT=1,5 [REGIONRESOURCE mr_fish5] // fishing default // t_water //SKILL_LO=1.0 //SKILL_HI=100.0 //AMOUNT_LO=1 //AMOUNT_HI=30 SKILL=1.0,100.0 AMOUNT=1,5 REAP=i_chest_metal REGEN=60*15*10 [REGIONTYPE r_default_water t_water] // Not really ocean area. // He invertido las posibilidades 25% de nada y 2.5 de algo cada pez. Ahora es mas real. RESOURCES=75.0 mr_nothing RESOURCES=15.0 mr_fish1 RESOURCES=10.0 mr_fish2 RESOURCES=5.0 mr_fish3 RESOURCES=1.0 mr_fish4 RESOURCES=20.0 mr_basura RESOURCES=20.0 mr_pecesitos RESOURCES=0.1 mr_redpescador RESOURCES=3.0 mr_fish5 [REGIONTYPE r_water t_water] // Water/Ocean boat sounds RESOURCES=25.0 mr_nothing RESOURCES=2.5 mr_fish1 RESOURCES=2.5 mr_fish2 RESOURCES=2.5 mr_fish3 RESOURCES=2.5 mr_fish4 RESOURCES=0.1 mr_fish5 // Region Mar Profundo [REGIONTYPE r_marprofundo t_water] ON=@ENTER SRC.MUSIC=midi_sailing,midi_bucsden,midi_tavern02 ON=@CLIPERIODIC SRC.MUSIC=midi_sailing,midi_bucsden,midi_tavern02 // Sonidos de Oceano RESOURCES=100.0 mr_nothing RESOURCES=2.5 mr_monstruos RESOURCES=0.2 mr_cofres RESOURCES=0.2 mr_botellas RESOURCES=0.2 mr_redpescador RESOURCES=0.2 mr_peces_colores RESOURCES=2.5 mr_pez_stats RESOURCES=15.0 mr_fish1 RESOURCES=14.0 mr_fish2 RESOURCES=12.0 mr_fish3 RESOURCES=11.0 mr_fish4 RESOURCES=20.0 mr_basura RESOURCES=5.0 mr_pecesitos RESOURCES=3.0 mr_fish5
Código:[SKILL 18] DEFNAME=Skill_Fishing KEY=Fishing TITLE=Pescador PROMPT_MSG=Donde quieres pescar? DELAY=2.0 STAT_STR=40 STAT_INT=30 STAT_DEX=40 BONUS_STR=10 BONUS_DEX=90 BONUS_INT=0 BONUS_STATS=25 ADV_RATE=2.5,80.0,350.0 VALUES=1,30,200 ON=@SUCCESS IF !(<SRC.FINDLAYER.2.TYPE>==t_fish_pole) SRC.SYSMESSAGE Debes de esperar para ejecutar otra accion. RETURN 1 ENDIF ON=@FAIL SRC.MESSAGE No pescas nada RETURN 1


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