Region
Código:
[REGIONRESOURCE mr_monstruos] // Monstruos Varios
//SKILL_LO=1.0
//SKILL_HI=100.0
SKILL=1.0,100.0
//AMOUNT_LO=1
//AMOUNT_HI=1
AMOUNT=1
REAP=i_monstruos
REGEN=60*60*10
[REGIONRESOURCE mr_cofres] // Cofres de naufragios
//SKILL_LO=95.0
//SKILL_HI=120.0
SKILL=95.0,120.0
//AMOUNT_LO=1
//AMOUNT_HI=1
AMOUNT=1
REAP=i_cofres
REGEN=60*60*10
[REGIONRESOURCE mr_botellas] // Cofres de naufragios
//SKILL_LO=85.0
//SKILL_HI=120.0
SKILL=85.0,120.0
//AMOUNT_LO=1
//AMOUNT_HI=1
AMOUNT=1
REAP=i_botemapa
REGEN=60*60*10
[REGIONRESOURCE mr_redpescador] // redes de pescadores abandonadas
//SKILL_LO=92.0
//SKILL_HI=120.0
SKILL=98.0,120.0
//AMOUNT_LO=1
//AMOUNT_HI=1
AMOUNT=1
REAP=i_red_pescada
REGEN=60*60*10
[REGIONRESOURCE mr_pez_stats] // Pez que te sube stats
//SKILL_LO=92.0
//SKILL_HI=120.0
SKILL=92.0,120.0
//AMOUNT_LO=1
//AMOUNT_HI=5
// kitado el 1,5 del amount por ke tiene mas posibilidades de salir
AMOUNT=1
REAP=i_pez_stats
REGEN=60*60*10
[REGIONRESOURCE mr_peces_colores] // peces de pigmentacion
//SKILL_LO=98.0
//SKILL_HI=120.0
SKILL=98.0,120.0
//AMOUNT_LO=1
//AMOUNT_HI=1
AMOUNT=1
REAP={i_pez_multi 1 i_pez_verde 2 i_pez_verde_muerte 3 i_pez_grises 1 i_pez_skin_humano 3}
REGEN=60*60*10
// añadidos 2 cosas mas a la pesca en oceano
[REGIONRESOURCE mr_basura] // Basura del mar
//SKILL_LO=98.0
//SKILL_HI=120.0
SKILL=1.0,120.0
//AMOUNT_LO=1
//AMOUNT_HI=1
AMOUNT=1
REAP={0170c 1 0170b 2 0170d 2 0170e 1 01710 1 0170f 1 01711 1 01712 1 0dc0 5 0dd1 1 0dd2 1 0dd3 1 0dd4 1 0dd5 1 0dc8 1 0dc9 1 0dca 1 0dcb 1}
REGEN=60*60*10
[REGIONRESOURCE mr_pecesitos] // peces peques
//SKILL_LO=98.0
//SKILL_HI=120.0
SKILL=1.0,120.0
//AMOUNT_LO=1
//AMOUNT_HI=1
AMOUNT=1
REAP={0dd6 1 0dd7 1 0dd8 1 0dd9 1}
REGEN=60*60*10
// FIN - NUEVO
[REGIONRESOURCE mr_nothing]
// there is nothing here
REAP=i_unused
REGEN=60*60*10 // maybe something here later.
[REGIONRESOURCE mr_fish1]
// fishing default
// t_water
//SKILL_LO=1.0
//SKILL_HI=100.0
//AMOUNT_LO=9
//AMOUNT_HI=30
SKILL=25.0,100.0
AMOUNT=9,30
REAP=i_fish_big_1
REGEN=60*60*10
REAPAMOUNT=5,15
[REGIONRESOURCE mr_fish2]
// fishing default
// t_water
//SKILL_LO=1.0
//SKILL_HI=100.0
//AMOUNT_LO=9
//AMOUNT_HI=30
SKILL=50.0,100.0
AMOUNT=7,25
REAP=i_fish_big_2
REGEN=60*60*10
REAPAMOUNT=5,10
[REGIONRESOURCE mr_fish3]
// fishing default
// t_water
//SKILL_LO=1.0
//SKILL_HI=100.0
//AMOUNT_LO=9
//AMOUNT_HI=30
SKILL=75.0,100.0
AMOUNT=5,20
REAP=i_fish_big_3
REGEN=60*60*10
REAPAMOUNT=1,10
[REGIONRESOURCE mr_fish4]
// fishing default
// t_water
//SKILL_LO=1.0
//SKILL_HI=100.0
//AMOUNT_LO=9
//AMOUNT_HI=30
SKILL=99.0,120.0
AMOUNT=3,15
REAP=i_fish_big_4
REGEN=60*60*10
REAPAMOUNT=1,5
[REGIONRESOURCE mr_fish5]
// fishing default
// t_water
//SKILL_LO=1.0
//SKILL_HI=100.0
//AMOUNT_LO=1
//AMOUNT_HI=30
SKILL=1.0,100.0
AMOUNT=1,5
REAP=i_chest_metal
REGEN=60*15*10
[REGIONTYPE r_default_water t_water]
// Not really ocean area.
// He invertido las posibilidades 25% de nada y 2.5 de algo cada pez. Ahora es mas real.
RESOURCES=75.0 mr_nothing
RESOURCES=15.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=5.0 mr_fish3
RESOURCES=1.0 mr_fish4
RESOURCES=20.0 mr_basura
RESOURCES=20.0 mr_pecesitos
RESOURCES=0.1 mr_redpescador
RESOURCES=3.0 mr_fish5
[REGIONTYPE r_water t_water]
// Water/Ocean boat sounds
RESOURCES=25.0 mr_nothing
RESOURCES=2.5 mr_fish1
RESOURCES=2.5 mr_fish2
RESOURCES=2.5 mr_fish3
RESOURCES=2.5 mr_fish4
RESOURCES=0.1 mr_fish5
// Region Mar Profundo
[REGIONTYPE r_marprofundo t_water]
ON=@ENTER
SRC.MUSIC=midi_sailing,midi_bucsden,midi_tavern02
ON=@CLIPERIODIC
SRC.MUSIC=midi_sailing,midi_bucsden,midi_tavern02
// Sonidos de Oceano
RESOURCES=100.0 mr_nothing
RESOURCES=2.5 mr_monstruos
RESOURCES=0.2 mr_cofres
RESOURCES=0.2 mr_botellas
RESOURCES=0.2 mr_redpescador
RESOURCES=0.2 mr_peces_colores
RESOURCES=2.5 mr_pez_stats
RESOURCES=15.0 mr_fish1
RESOURCES=14.0 mr_fish2
RESOURCES=12.0 mr_fish3
RESOURCES=11.0 mr_fish4
RESOURCES=20.0 mr_basura
RESOURCES=5.0 mr_pecesitos
RESOURCES=3.0 mr_fish5
SKILL
Código:
[SKILL 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Pescador
PROMPT_MSG=Donde quieres pescar?
DELAY=2.0
STAT_STR=40
STAT_INT=30
STAT_DEX=40
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=2.5,80.0,350.0
VALUES=1,30,200
ON=@SUCCESS
IF !(<SRC.FINDLAYER.2.TYPE>==t_fish_pole)
SRC.SYSMESSAGE Debes de esperar para ejecutar otra accion.
RETURN 1
ENDIF
ON=@FAIL
SRC.MESSAGE No pescas nada
RETURN 1